To build a pair of autonomous robots that will carry out the task of rescuing lost documents (henceforth called Blueprints) from the Enemy Base Camp.
An army or ground force is a fighting force that works primarily on land. In the broadest sense, it is the land-based military branch of armed forces of a nation.
This force is sometimes tasked to carry out operations to get into enemy camps and rescue items and documents (called Blueprints here).
Your team will be tasked to develop two autonomous robots that will be sent from the Army Base Camp to rescue the lost documents (henceforth called Blueprints) from the Opponent/Enemy Base camp. This team will be equipped with jammer and explosive for backup/return.
SteelBoy:
SteelBoy is the first robot that has been tasked to ensure that it grabs, pulls or drag/drop(s) the items during the operation. The base of the robot should not exceed 21 by 21 centimeters.
Marc:
Marc is the second robot that has been tasked to ensure that it will help SteelBoy to move smoothly to execute all of the tasks. Marc needs to detect the obstacles on its path and should move when obstacles are cleared (laser cools down and green LED will glow). The base of the robot should not exceed 21 by 21 centimeters.
Note: The above mechanisms are mostly suggestive, you can choose to create a design that you deem fit. However, the robot should be able to fit inside the verification prop with length, width and height of 21 centimeters, 21 centimeters and 6.5 centimeters (For details refer the image and GIF below).
Barracks
From barrack 1, Explosive need to be picked and dropped at the Ammunition Area. At barrack 2, Signal Jammers need to be picked up and dropped at Control Center Location.
Office of Commanding Officer (OCO):
Third and final barrack is actually the Office of the Commanding Officer (OCO), from where the blueprints need to be collected and brought back at the start point.
Checkpoints
These are wait points for Marc. On the way to checkpoints, there are Flagposts that detect any kind of intrusion. This system is equipped with lasers. Marc need to detect these Flagpost areas and wait for a fixed amount of time for the laser to cool down and green LED will glow and then move. If this wait is not exercised, a buzzer will blow and will end a life (and hence the run).
Life of Bots
There will be instances during the run, where the bots need to comply to certain rules. Failure to do so, would be marked as loss of life. These instances are explained in the tasks for each bot. Along with that if a robot is failed to complete the task for example if Steelboy fails to collect the explosive than this will also comes under Loss of one life. A total of 4 lives (4 runs) are allowed during the whole arena run of 4 minutes. Remember this count (4) is for both the bots. In such a situation, the run need to start again and referee would bring both the bots to their respective start area.
Tasks of Marc:
- Marc will start from Start Area 1.
- Marc needs to sense the obstacles and wait for a fixed time (5 seconds), till laser cools down.
- Marc needs to communicate with SteelBoy at every checkpoint so that SteelBoy can perform all its tasks (Placing Explosives, Signal Jammers and collecting the blueprints).
- Marc can move from any checkpoint, only when SteelBoy’s task is complete. For example, Marc need to move from checkpoint 1 only when SteelBoy has moved explosives to Ammunition Area. Failure to do this, would be marked as loss of one life.
- Marc also needs to wait at the third checkpoint for the green signal from SteelBoy when Blueprints are collected, to get back to the initial point (Start Area).
- As Marc reaches at it’s start place, the task is marked complete.
Tasks of SteelBoy:
- SteelBoy will start from Start Area 2.
- SteelBoy needs to wait for the signal from Marc at Start Area 2. As SteelBoy gets the green signal it has to move and collect the Explosives and place it at the Ammunition Area. When done, send an acknowledgement signal back to Marc.
- As Explosives is placed, SteelBoy will wait for the second signal from Marc at ammunition point only.
- SteelBoy can move from any location, only when Marc signals it of clearance i.e. reaching the checkpoint. For example, SteelBoy needs to move from Ammunition Area only after Marc reaches at checkpoint 2 (other than completing its own task of moving ammunition). Failure to do this, would be marked as loss of one life
- When signal is received, it needs to move and collect the Signal Jammer and place it at the control center area. When done, it sends an acknowledgement signal back to Marc.
- As Jammer is placed then SteelBoy will wait for the next signal from Marc at Control Center Location. As signal is received then SteelBoy will move and collect the Blueprints from CO Office and send the acknowledgement signal back to Marc. And it will start moving towards the start area.
- As SteelBoy reaches back to start area with blueprints(SteelBoy should be completely inside the start area), task of SteelBoy is completed.
Task Description | Score |
---|---|
Marc is Successfully able to reach at first checkpoint (completely stopped at checkpoint)
Note: This task will be considered complete when Marc waits for the laser to cool down and buzzer is not blown. | 50 |
SteelBoy is Successfully able to reach at Barrack 1. (The movement of Steelboy should start only after Marc has successfully stopped at checkpoint 1.) | 80 |
SteelBoy is Successfully able to place the Explosive at Ammunition (Completely inside the designated box). | 120 |
Marc is Successfully able to reach at second checkpoint (completely stopped at checkpoint)
Note: This task will be considered complete when Marc waits for the laser to cool down and buzzer is not blown. | 110 |
SteelBoy is Successfully able to reach at Barrack 2. (The movement of Steelboy should start only after Marc has successfully stopped at checkpoint 2.) | 80 |
SteelBoy is Successfully able to place the Signal Jammers at Control Center Location (Completely inside the designated box) | 120 |
Marc is Successfully able to reach at third checkpoint (completely stopped at checkpoint)
Note: This task will be considered complete when Marc waits for the laser to cool down and buzzer is not blown. | 120 |
SteelBoy is Successfully able to reach at Barrack 3(OCO). (The movement of Steelboy should start only after Marc has successfully stopped at checkpoint 3.) | 80 |
Marc is Successfully able to reach back to Start Area (Stopped at Start Area) | 120 |
SteelBoy is Successfully able to reach back to Start Area with Blueprints (Stopped at Start Area) | 120 |
As you build and program, keep in mind that our suppliers, mentors, and volunteers try very hard to make all arena and props as per the specifications mentioned, but you should always expect some variability (i.e. tolerance of 5%) due to machine/manual process and transportation. Consider this as a warning and incorporate them into your robot design. The variabilities can be defined as:
1.Use Caster wheels while building your Robot to avoid bumps in Arena.
2. Cover your sensors from surrounding light.
Brains: There is no limitation on the number of brains used per robot. Choose from the Avishkaar-manufactured ones (Programmable) shown here.
Sensors: You are allowed as many sensors as you like, but the types are limited to touch, infrared, color, sound, ultrasonic, or temperature. Choose your favorite combination from among the Avishkaar-manufactured ones shown here. No other sensors are allowed.
Motors: There is no limitation on the number of motors used per robot. Choose among the Avishkaar-manufactured ones shown here. No other motors are allowed.
In An object is “in”, “into”, has “reached” or “placed into” an area if the object is completely inside the designed area.
Out “Out” and “outside” always mean COMPLETELY out from the designated location.
- EXAMPLE: When a mission is required to be achieved through a specific method, but is achieved by some other method, it is marked scoreless. Please don’t try to show video to the referees.
- EXAMPLE: If the robot puts Model A into a scoring condition by destroying Model B, the Model B mission is marked scoreless.
- EXAMPLE: If the robot is required to drive over something in the middle of the match, the referee will mark the score for that when it happens, since no lingering evidence will be visible.
For reference of laser positions and working(Red lines indicates the laser path). Please refer the image and a GIF below: